Embedded Software Engineer
I obtained my 5 years Master's Degree in Electronics & Computer Science Engineering School ESIEE Paris, where I specialized in Embedded Systems Software Development.
I have always been interested in Maths but I was also curious of Maths real-world applications; this combined to my desire to craft new, innovative things naturally led me to interrest in Programming then Design Patterns.
My cursus also gave me the chance to discover the Electronics background of Computer Science, from Microcontrollers programming to Realtime communication protocols. This helps me to rethink my programming in terms of memory optimisation, timing constrainsts (I/Os, Database Access).
90% CompleteSelf-learning 90%
60% CompleteSoftware Project Management 60%
60% CompleteTime Management 60%
90% CompleteUnity 3D / Visual Studio 90%
80% CompleteXCode 80%
70% CompleteEclipse / Android Studio 70%
70% CompleteMicrocontrollers Knowledge (Register Level, memory) 70%
65% CompleteRealtime (Multithreading, HTTP/TCP/UDP protocols) 65%
80% CompleteSource Version Control (Git, SVN) 80%
90% CompleteC# .NET 90%
80% CompleteSwift / Objective C 80%
70% CompleteC/C++ 70%
65% CompleteJava 65%
40% CompleteWeb Front-end (HTML, CSS, JS) 40%
50% CompleteWeb Back-end (PHP, SQL) 50%
60% CompleteDesign Patterns 60%
Freelance - Apr 2017 - Present
- Freelance jobs in iOS development (Swift / Objective-C)
- frontend UIKit, REST API, Core Data development
- ARKit, Scene Kit, Sprite Kit app development
- Unit Testing, setup Clean Architecture, continuous integration (Travis CI, SwiftLint)
Co-founder and software developer - Apr 2017 - Present
Furious Bounce is a mobile game application targetting PC, iOS & Android platforms.
In charge of project technical management, I realised the major part of programming tasks in C# .NET under Unity 3D Game Engine while continuously adding other team members modules (source code / graphics / sound integration).
- Software development in C# taking into account Unity3D engine specificities : Realtime Physics, Player Reward System, UI.
- External services API integration : Facebook, Game Services, Unity Ads, Unity Analytics.
- Asynchronous interractions with MySQL database, created PHP/SQL based server API.
- Source Version Control responsible (Git) : continuous integration, conflict handling, multi-platform releases.
- Check the website : Furious Bounce
- Check the teaser : Furious Bounce's teaser
Consultant Software Developper / IVV Engineer - Jan 2016 - Mar 2017 (1 year 3 months)
Worked at Safran I&S as a Consultant Engineer for Akka Technologies.
- C/C++ Embedded Software Development and Qualification Tests on Gaming Terminals (Windows/Linux)
- Support activities under Linux OS on Database System to register / retrieve users identification data.
- C++ Software Development on system architecture involving Java Web Services (client side).
Internship - C/C++ Software Developper - May 2015 - August 2015 (4 months internship)
- Statechart Diagram modelization using IBM Rational Rhapsody UML modeler.
- Developped an Animated State Machine visualization tool in C++ to show transitions remotely using UDP.
- Developped Java plugin to allow generating C++ base code from Statechart Diagram.
Graduation Project - Gant2Vol - Jun 2014 - Aug 2014 (3 months project)
- Group Project consisting in developing a Connected Glove which embeds Sensors (IMU, Push Buttons) and Actuators (Antenna) acting as a substitute for a standard Drone.
- Prototyped a Software in Arduino/C to allow microcontroller to receive user hand's orientation and compute back a command that updates Drone's orientation.
Then we presented our project to the 9th Jour des Projets edition and won the best technical project price.
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